Dynamic workflow for hardware-agent development
A contributor-approved public artifact shows how one control plane can coordinate Claude Code, generated scripts, and hardware-agent workers across five long-running engineering cases.
Case context
The Chinese hardware page remains the canonical artifact. This English companion follows its structure without rewriting the original.
The case demonstrates a dynamic workflow around fuzzy long-running hardware goals: generated scripts coordinate bounded worker-agent actions while LoopX preserves goal state, quota, todo ownership, validation evidence, and run history outside any one chat thread.
Repository evidence
Fuzzy goals, multiple workers, and long unattended runs can still converge.
goal state, worker handoff, dynamic workflow
The canonical HTML page includes the approved hardware workflow artifact and five public-safe hardware cases.
The companion note names closed validation, timing optimization, design-space exploration, Fmax optimization, and convergence to an engineering floor.
The public artifact excludes raw chats, screenshots, proprietary design details, private repos, local paths, task ids, credentials, and unpublished hardware artifacts.
LoopX behavior
- 1LoopX owns durable state, quota, todos, claims, evidence, and history.
- 2Claude Code writes task-level orchestration and generated scripts.
- 3Worker agents perform bounded RTL, simulation, and validation work under explicit review boundaries.
What the user sees
A contributor-approved page shows how multiple hardware-agent workers can coordinate under one control plane.
Readers can inspect the product pattern without receiving proprietary hardware details or raw execution traces.
Repository sources
docs/showcases/cases/0619-dynamic-workflow-hardware-agent.htmlcompanion notedocs/showcases/cases/0619-dynamic-workflow-hardware-agent.mdEvidence boundary. Public-safe interactive artifact; no raw chats, screenshots, proprietary design details, private repositories, local paths, task ids, credentials, or unpublished hardware artifacts.